

This leaves the combat feeling very stilted and awkward at times, and spammy at others. It doesn't make use of the same kind of in-depth mechanics, but keeps the superficial "chamber weapon with mouse, and attack" except it does it in a far more restricted way. War of the Roses is essentially M&B-Lite. It's a good, in-depth system in a visibly aging game. M&B (if you're unfamiliar) did a lot to popularize this genre, and makes use of many directional weapon "chambering" positions, attack strikes, and directional blocking/parrying. The best way to answer this is to describe how they both compare to Mount & Blade: Warband. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch.

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